Product Design Weekly

PDW

Archive Subscribe
Issue #83 — 13 Jul '16

Redesigning Pinterest, block by block

Andreas Pihlström outlines the principles they developed (lucid, animated & unbreakable) to guide the modular design system employed in the recent Pinterest iOS redesign.

MEET THE DESIGN STANDARDS

The future of browser history

The way we browse has matured, but our methods for doing so have not. Patryk Adaś reimagines what browser history and search could be.

SEARCH THIS WAY

Why virtual reality matters

VR has so much potential beyond the gaming industry, but games seem to be all we hear about. Richard Enlow shares some practical VR applications and explores its potential as a tool.

VR > GAMES

We also enjoyed...

Being pragmatic about accessibility

A list of guiding principles and some pragmatic accessibility tasks that can (and should) be carried out on any project.

BE SEEN

What makes PokémonGo so addictive?

PokémonGo has seemingly exploded overnight, and has catapulted AR into the mainstream. Christopher Nheu, a Product Manager explores its hook, and the psychology behind it.

CATCH 'EM ALL

Metrics versus experience

Stop framing arguments as “metrics versus experience”. Having more information is never a bad thing. Know what metrics you need to validate your assumptions.

TEST YOUR METRICS

Solving all the wrong problems

Are we fixing the right things? Are we breaking the wrong ones? Is it necessary to start from scratch every time?

ASK THE QUESTIONS

NEW IN ATOMIC

Complete your workflow with the
Atomic Sketch Plugin

We know that lots of people are using Sketch and Atomic, so thought it was time we supercharge that workflow to make prototyping even faster.

GET THE PLUGIN

Thanks for reading! We love hearing from you – you can tweet us with your feedback, or recommend a product design story. Up for more? Browse the PDW archives.

Share this issue
Browse the archive →
Issue #84 Issue #82