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Issue #75 — 18 May '16

How IDEO designers persuade companies to accept change

Three tools IDEO use to identify the core of a problem and communicate the solution.

Read on HBR

There’s no hand off in Product Design

When design is seen as a satellite that orbits engineering, it usually comes crashing back to earth.

READ ON INTERCOM

The Future of Design: When You Come to a Fork in the Road, Take It

Don Norman compares design’s crafty origins to the problem solving mode of thinking it has evolved into — and explains why we need both.

LEARN FROM THE DON

We also enjoyed...

A new icon system for Lynda.com

Stefan Dziallas (aka Iconwerk) doing what he does best. A quick case study on designing an icon family with underlying rules to develop personality and consistency across the set.

Take a look

How to remove complexity

Jin Su Park shares a few tips on how to remove complexity from interfaces: divide the experience into chapters, reduce the number of patterns and rationalise the depth and order of elements in your UI. See also: visual design is the last part.

READ ON MEDIUM

Index Ventures: welcome to the family

This video from Pentagram for VC’s Index Ventures looks at 33 interfaces from their investments over 20 years. A nostalgic, visual reminder of how far we’ve come.

WATCH THE VIDEO

Don’t bring a paintbrush to a Gunfight

Kurt Varner, Design Director at Shyp has some tips on how you can better communicate design decisions to non-designers: Ditch the jargon.

READ ON MEDIUM 

Science fiction interfaces

A tumblr collecting UI from Sci Fi with links to portfolios.

SCI FI U.I.

NEW FROM ATOMIC

The Art of Openness

Being open to feedback isn’t about facilitating the ‘average’ of everyone’s thoughts.

READ ON MEDIUM

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