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Issue #74 — 11 May '16

Material Motion

Google release an update to their Motion guidelines as part of their Material Design framework. Lots of great animation advice — as well as the usual eye candy.

SEE MATERIAL MOVE

Microsoft’s hover gestures for Windows phones are magnificent

A video from a Microsoft research team tasked with exploring ‘pre-touch sensing for mobile interaction’. Grip responsive UI is a great concept.

Watch the video

Design practices in VR

As part his Bachelor’s project Jonathan Ravasz identifies common VR scenarios and some design solutions.

STEP THIS WAY

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How data and design can work together

It's important to consider how we define good data-centric design. HUGE provide some tips for data heavy experiences. See also: Engineering intelligence through data-vis from Uber.

GET THE DATA

Microsoft: Inclusive design toolkit

If we use our own abilities and biases as a starting point, we end up with products designed for people of a specific age, language ability, tech literacy, and physical ability. Microsoft release a toolkit for designers who want to make great products for the greatest number of people.

READ THE PDF

Design at 1x — it’s a fact

Save yourself some trouble. 7 good reasons to designs at 1x. 

Take a look

FROM THE BLOG

Four tips to prototype quickly in Atomic

There are a few quick and easy ways to increase your cadence and improve your workflow within Atomic. Here’s four tips we’d like to share with you.

Take a look

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