Product Design Weekly

PDW

Archive Subscribe
Issue #68 — 30 Mar '16

The inside story of how Oculus cracked the impossible design of VR

Designing the user experience of the Oculus Rift was a deeply complex, nearly impossible challenge. 

MISSION IMPOSSIBLE

Atomic classification

Atomic Design is just one way to practice modular design. It’s up to you to create the design system that fits, reduces friction and feels right for you.

ADAPT

HONORABLE MENTIONS

R/m Design School — Grid

“A good grid can be compared to the frame on which ivy ascends — a base that gives shape to the space the plant will cover but does not limit its natural growth.” 

LINE UP

The veil of ignorance

“If you woke up tomorrow without knowing what your life would be like - and you needed to build a new internet for everyone. What would you think about?” A hard-hitting reminder of how accessibility matters, regardless of how we feel about it.

LIFT THE VEIL

How a non-intuitive user interface can create a great user experience

“When we see or use something new, we experience new feelings”. David Ismailov makes the case for balancing familiar with the new to create better experiences.

TIP THE BALANCE

5 design secrets from the kids who will replace you

Tomorrow’s designers have bold, simple and sometimes conflicting ideas on the future of design. 

SEE WHAT THEY SEE

Icons are the Acronyms of Design

Are your shortcuts wasting the reader’s time instead of conserving it?

TTYL-TLA

Thanks for reading! We love hearing from you – you can tweet us with your feedback, or recommend a product design story. Up for more? Browse the PDW archives.

Share this issue
Browse the archive →
Issue #69 Issue #67