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Issue #57 — 13 Jan '16

Jedi principles of UI animation

Adaptive Path dissect the power of functional, material and delightful animation in UI, and why it’s a bit like Star Wars.

FEEL THE FORCE

On display at CES, tech ideas in their awkward adolescence

This year's&nbnbsp;Computer Electronics Show showcased wearable, driveable, flyable, invisible tech, and beyond. But while artificial intelligence, virtual reality and the internet-of-things are all emerging, for now it seems we’re caught in a period of awkward infancy.

THE FUTURE IS COMING (LATER)

Content & Display patterns

Clarity and sound advice from Daniel Mall for structuring and designing modular systems. “I’m finding that I have the most success when my Display patterns don’t describe the content within and when my Content patterns don’t suggest anything about their presentation.”

MAKING PATTERNS PLAY NICE

honorable mentions

Mobile web vs. native apps or why you want both

Bite size stats on the mobile web vs native apps. While native apps are great for rich experiences, nothing beats the web for reach.

RICH VS REACH

Digital product design principles

A short and sweet product design playbook which will probably have you nodding in agreement, but an articulate reminder never hurts.

12 COMMANDMENTS

Four things working at Facebook has taught me about design critique

Uncomfortable critique sessions often come with the territory if you’re a designer. See how Facebook centralize their sessions around authentic critique, not criticism, and how you can improve the quality of yours.

UP YOUR GAME

Happy 2016! We were blown away by the response to Product Design Weekly and our Year in Review last year, so thanks for reading. For those of you in and around San Francisco – A few of the Atomic team are heading over next week, so if you fancy a coffee and some design chat, drop us a line.

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