The top news and articles on digital product design.
A glut of data and responsive patterns have us designing boring, predictable websites. Travis Gertz argues that we need to embrace editorial design systems to out-human the robots at our door.
A solid comparison of Material design and iOS Human Interface Guidelines. TL;DR both have strengths and weaknesses, and ultimately were created for different purposes. See also: should you use Material Design on iOS?
Zak Slayback suggests that great products begin with user experience, before all else.
Denys Nevozhai walks us through designing the OS for the Alcatel Watch.
Empty states are a key part of onboarding and often overlooked. Designer Kiran Matthews shares some good examples and discusses the approach they took at Xero.
Product design firm Fjord share five common sense principles for the wearable revolution. Worth it for the animations alone.
Jake Blakely shares some tips and explains some of the common concepts behind UI animations.
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Gathered for your reading pleasure by the design team at Atomic – makers of interface design software for pro designers. @we_are_atomic
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