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Issue #141 — 15 Sep '17

Design for iPhone X

Get up to speed on what you need to know about designing for the new iPhone. Also, Apple’s own Human Interface Guidelines provide official advice including a video on Designing for iPhone X and updated design resources.

EMBRACE THE NOTCH

What does the iPhone X’s AR engine mean for UX Designers?

A look into the challenges and opportunities presented by the arrival of integrated Augmented Reality technology in a mainstream, mass-market mobile device.

HOLD STEADY

We also enjoyed...

Without empathy, there is no solution

How an empathy building exercise at a Design Against Populism event helped Nicole Riesenberger realise how seeing the world from someone else’s perspective is critical to solving the most complex of challenges.

I SEE YOU

I hate MVPs. So do your customers. Make it SLC instead.

Controversial much? Find out if Simple, Lovable and Complete (SLC) might be a better fit for you and your team, and help avoid some of the pitfalls of MVP.

COMPARE

How we designed Oscar 2.0

This case study takes you on the journey of bringing health insurance into the 21st century with the redesign of Oscar’s mobile apps.

FOLLOW THE JOURNEY

Intercom’s Emmet Connolly on design systems

As your product and team grows, how do you keep the product consistent and your teams cohesive while still shipping quality? Intercom’s Director of Product Design shares his thoughts.

GET SYSTEMATIC

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