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Issue #139 — 31 Aug '17

Friction isn't always the bad guy in UX

Can deliberately adding friction, at the right place and time make a significant positive difference? And how do you pull it off without making things worse? 


The Complete Guide For Web VR and immersive experiences

If you’ve been looking for a solid jumping off point to dive into the World of Web VR, this could well be it. You’ll want two coffees and enough time to reflect, to get the most from this long-read.
Immerse Yo'Self

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Images comparing screen layouts with good vs bad spacing

A framework for creating a predictable & harmonious spacing system

Here’s a no-nonsense dive into the details of what makes a practical, useful spacing system. Bonus: it’s also a solid example of how creating a narrative and mental model to support your patterns can support their adoption.

Make space

Rethinking drag and drop

Not all drag and drop interactions are created equal, a situation Atlassian is tackling with React Beautiful. Here’s what they’re up to and why.


Ideal OS: Rebooting the Desktop Operating System Experience

Are we 15 years past the last true innovation in desktop operating systems? And if so, what might be done about it?


Emoji and conversation ratings

When the team at Intercom started to design their new conversation-rating feature, it didn’t take long to realise that patterns for ratings are all over the show. True to form they went back to basics, creating guiding principles to light the way.


How I stopped worrying and learned to love Design Thinking

Like many, Christina Wodtke was wary of the explosively popular notion of Design Thinking. She moved on and so can you. Let's see. 

Don't worry, be happy

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