Product Design Weekly

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Issue #119 — 05 Apr '17

The most exciting design systems are boring

“Design systems should solve problems that designers confront over and over again, so that they can turn to more interesting challenges.”

SYSTEMATIZE

Creating Usability with Motion: The UX in Motion Manifesto

The 12 specific opportunities to support usability in your UX projects using motion.

READ THE MANIFESTO

We also enjoyed...

Do you know where your icons are?

We’ve all been there – asking around to find out who has access to that one icon we need. The Dropbox Paper team was experiencing this too, so put together a process on how to store and manages their icons.

WHO HAS IT?

Every Week is a Design Sprint

Is it sustainable to host a design sprint every week? The team from UX Booth adapts the well known Google Ventures design sprint recipe into a repeatable format.

MONDAY

How Uber uses dark patterns to game it’s drivers

A long, interactive and thoughtful piece on how Uber drivers are encouraged to accept more rides – but not necessarily make more profit.

READ ON NEW YORK TIMES

On Loser Experience Design

Making your users feel like losers may not be the smartest idea. In this article Matt LeMay touches on examples of good and bad loser experience design.

LOSER

IBM’S Carbon Design System

Just this week IBM released Carbon Design System – a complete set of UI components.

TAKE A LOOK

NEW IN ATOMIC

New: Data to enrich your prototypes

Save yourself a bunch of time by connecting a Google sheet to Atomic. You can instantly use the data in your Atomic prototypes.

LEARN HOW

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