Conversational UI is here to stay. As this transition progresses, conversational noise and spam, unfortunately, won’t lag far behind.
Julia Evans pulls together her experience on what makes a good question. Whether you’re asking for help, an opinion or critique, Evans’ advice can apply to many disciplines.
A look into the Material Design navigation bar, and how it’s lack of supporting text makes it’s icons a mystery.
An interview with Andy Stone and Mike Alger, two seasoned VR experts about the future of designing for virtual reality.
Unlike creative block, UX burnout is caused by lack of energy, clarity and overwhelming amounts of information.
SVA’s Steven Heller has helped launch dozens of high-profile design careers. To his protégés, he seems like the ultimate insider — but he didn’t start out that way.
From lack of collaboration to lack of clarity over roles, Paul Boag shares 10 mistakes often made when creating digital products.
We're always on the look out for fresh product design stories to feature in the next issue. If you have something to share please recommend it to us 📬
If you just can't get enough and want more, you can browse the PDW archives.
Gathered for your reading pleasure by the design team at Atomic – makers of interface design software for pro designers. @we_are_atomic
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